Activity


The title says it all -- and they're all available here. Thanks to Jon, Luke and everyone who participated!


Wed, Jul 29 at 9:30AM (0 comments)

eric renz-whitmore posted It's a wrap!

Hey folks... We hope to post games and some video soon, but it was a very successful outing with ten active participants making four games. To recap: our theme words were "nervous," "serpent and "crush" and teams were instructed to use at least two theme words in creating their games. Three teams went with Serpent & Crush (causing quite a bit of nervousness as well) and one went with Nervous and Crush. Two teams developed games using XNA an... [read more]

Jon Whetzel: Game submissions and the theme selector used for the NM game Jam are now up on the site too!

Tue, Jul 28 at 10:36PM (1 comment)

eric renz-whitmore posted The end is near...

Looking to wrap the game building up at 5PM, followed by informal talks/demos of our four games. Feels free to stop by! UNM's ARTS Lab is at 131 Pine St., NE (one block west of University, half a block north of Central)


Sun, Jul 12 at 3:03PM (0 comments)

eric renz-whitmore posted Hard @ Work

Four teams in the house, and working hard -- a couple already look like games!


Sat, Jul 11 at 2:36PM (0 comments)

eric renz-whitmore posted Theme Words Selected

Well... I had the privilege of pressing the button to select the theme words and they are: NERVOUS SERPENT CRUSH Participants are discussing different story-lines, game possibilities, etc.


Fri, Jul 10 at 6:33PM (0 comments)

Just came across this video on Gamasutra from the Tokyo Pecha Kucha night. Mark Cooke, a game developer in Tokyo, took on the challenge of creating 10 games in 10 hours. He presents his games and lessons learned from trying to build these game concepts in such a short amount of time. http://www.gmixer.com/archives/375 Definitely some relevant lessons to know for 1st time game jam participants. Looking forward to seeing you all tomorrow!


Thu, Jul 9 at 12:37PM (0 comments)

eric renz-whitmore posted Platforms, Team Leaders

In the spirit of the previous post... who out there is thinking of leading a team -- and what platform/program are you intending to use? This isn't a guarantee that you'll get a team -- and you're not making an absolute commitment to lead one, but we want to begin getting a feeling about how many groups (even small ones) we should expect.

Scott Duffey: I was also planning on using Game Maker.
Curtis Bennett: I'm pretty flexible, but my preference would be to lead a small team making a 2D XNA game.
Nathan: I'm interested in leading a team. Or of doing it myself :)

Tue, Jul 7 at 7:56PM (4 comments)

Payton Quinn posted Joining a Team

So how exactly does one go about this? Im glad I got in on time, but I've no idea how to join a team (or if the teams have been formed yet). any and all help is appreciated, Payton

eric renz-whitmore: Payton, thanks... check in over at the team leader discussion -- but also please post some info on your background, interests and skills! Eric

Tue, Jul 7 at 10:15AM (1 comment)

eric renz-whitmore posted Sign up! Sign up!

Hey... If you're checking in and thinking about participating, please sign up as a new member here -- it's where we'll be having a few more discussions about platforms, teams and ideas. Deadline for Sign-up is 5:00 PM this coming Thursday!


Thu, Jul 2 at 11:57PM (0 comments)

The list of potential theme words for the NM Game Jam has just been released! On the night of the NM Game Jam, we will draw a word from each of the given categories: noun, adjective, and verb. All teams must incorporate at least two of the three theme words into their game concepts. Many thanks to Carolyn Handler Miller for compiling this collection of words. Any combination of these words will make for some very interesting starting poin... [read more]


Wed, Jul 1 at 7:55PM (0 comments)

FOR IMMEDIATE RELEASE: NM Game Jam Challenges Video Game Developers To Make a Game in 48 Hrs The Rio Grande chapter of the International Game Developers Association (IGDA) presents the first ever NM Game Jam, a 48 hour video game development challenge to be held the second weekend of July (July 10th – July 12th). Inspired by their participation in the Global Game Jam earlier this year, members of the Rio Grande IGDA have organized a simil... [read more]


Mon, Jun 22 at 4:15PM (0 comments)

eric renz-whitmore posted NM GameJam Moving Forward

Just met with Jon and Luke to finalize a few details on this year's schedule, turn-in requirements, etc. and will post those over the weekend, with more 'final' details to come. For now though, thanks for visiting and please sign up!


Fri, Jun 5 at 2:20PM (0 comments)

eric renz-whitmore left a note for David Thomas

Glad to have you as part of this. Looking forward to some open source goodness!


Fri, Jun 5 at 2:17PM

eric renz-whitmore posted Coming up with Themes

Met last Saturday with Jonathan Whetzel and Carolyn Miller to discuss potential themes for the Game Jam. Even though it's not a competition, we don't want any participants to have an unfair advantage. The solution? Carolyn will come up with three sets of theme words for participants to use for the games they create, we'll see those sets at the beginning of July but no one will know the three final words until they're announced at the Game J... [read more]


Wed, Jun 3 at 11:13PM (0 comments)

eric renz-whitmore posted NM Game Jam

Welcome to the site for our NM Game Jam event. Building on the success -- and fun -- of January's Global Game Jam, New Mexico's game development community is coming together for another 48 hour game development sprint on Friday, July 11th at the Art Center Design College in Albuquerque. Want to know more? Sign up for updates and to connect with other New Mexico Game Developers. Want to really connect with NM Game Developers? Visit ou... [read more]


Sat, May 16 at 12:17AM (0 comments)